itoc | Terrain Generation
References
- Polygonal Map Generation for Games
- Making maps with noise functions
- Noise Functions and Map Generation
making realistic terrain : r/proceduralgeneration- Game terrain generation is pretty simple, actually - YouTube
- Better Mountain Generators That Aren’t Perlin Noise or Erosion - YouTube
- This terrain generator is better than yours (Daydream pt. 8) - YouTube
- Procedural Terrain Generation - YouTube
Minecraft
- World generation – Minecraft Wiki
- How Minecraft ACTUALLY Works 💎⛏️ - YouTube
- Reinventing Minecraft world generation by Henrik Kniberg - YouTube
- Minecraft terrain generation in a nutshell - YouTube
- How Does This World Gen Have Sloped Rivers and Waterfalls? - YouTube
- How Does Minecraft Generate Worlds? - YouTube
Wave Function Collapse
- mxgmn/WaveFunctionCollapse: Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
- Superpositions, Sudoku, the Wave Function Collapse algorithm. - YouTube
Diterministic
- Deterministic Procedural Wave Function Collapse - Game Development Stack Exchange
- Infinite Modifying in Blocks – BorisTheBrave.Com
- GIF
Papers
[1] J. Olsen, “Realtime Procedural Terrain Generation”.
[2] J.-D. Génevaux, É. Galin, E. Guérin, A. Peytavie, and B. Benes, “Terrain generation using procedural models based on hydrology,” ACM Trans. Graph., vol. 32, no. 4, pp. 1–13, Jul. 2013, doi: 10.1145/2461912.2461996.
[3] G. Cordonnier et al., “Large Scale Terrain Generation from Tectonic Uplift and Fluvial Erosion,” Computer Graphics Forum, vol. 35, no. 2, pp. 165–175, May 2016, doi: 10.1111/cgf.12820.
[4] P. Tzathas, B. Gailleton, P. Steer, and G. Cordonnier, “Physically‐based analytical erosion for fast terrain generation,” Computer Graphics Forum, vol. 43, no. 2, p. e15033, May 2024, doi: 10.1111/cgf.15033.
See also:
本博客所有文章除特别声明外,均采用 CC BY-NC-SA 4.0 许可协议。转载请注明来源 L.S.Blog!
评论